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declutter-pilot

--- name: declutter-pilot description: "Use when your home/office/garage has accumulated more stuff than it can hold and every past cleanup attempt stalled after 20 minutes. Physics-based decluttering: item registry with volume estimates, container/trash bag math (how many bags/bins this will actually fill), a fill-first greedy packing order that front-loads visible wins (the first bag out is 80% of the psychological battle), a 20-minute sortie planner with a room+category target list so sessions never stall at 'where do I start', keep/toss decision rules with sunk-cost counters (what the indecision itself costs in money and space), and a donation/receipt/sell batch manifest. Fighting the two real enemies: decision fatigue and the invisible cost of storing junk you'll never use." version: 1.0.0 author: Denis Voronin license: MIT tags: [decluttering, minimalism, moving, garage, basement, storage, organization, cleaning] --- # Declutter Pilot — Physics-Based Decluttering Planner ## Overview Decluttering fails the same way every time: not from lack of will, but from **decision fatigue**. Each object demands a micro-decision ("might need it someday", "was expensive", "a gift"), and after 20–30 decisions the brain refuses to make more. The pile stays half-sorted, now worse than before because it's been touched and abandoned. Meanwhile every store decision has a real carrying cost: a typical cluttered home stores $2,000–6,000 of never-used items at $10–40/mo per m² of storage value, and moving companies charge by volume — decluttering before a move literally saves hundreds in truck space. This skill inverts the problem: **do the physics first, decide second.** 1. **Volume accounting** — items logged with volume estimates; the tool computes how many trash bags / boxes / car-loads the declutter will actually produce. Seeing "23 bags, 4 donation boxes, 1 trailer run" turns a vague dread into a bounded project. 2. **Fill-first greedy order** — ranks items by volume ÷ decision-difficulty. The first sortie should remove the most cubic meters with the fewest agonizing decisions. Visible win in 20 minutes = the project survives. 3. **Sortie planner** — each session is a 20-minute run with a named room, category, container count, and exit condition. Never "clean the garage"; always "garage / sports gear / fill 2 bags". 4. **Decision rules** — the standard tests (12-month rule, replacement-cost rule, sunk-cost counter) applied consistently, plus the "sunk cost of indecision": what keeping-it costs per year in space and attention. 5. **Disposition manifest** — sell / donate / recycle / trash batches with donation value estimates, sell-price suggestions (rule of thirds), and a printable drop-off manifest. One local `declutter.json`; no cloud, no account. ## When to Use - Chronic clutter: garage/basement/attic/closets at or past capacity - Pre-move purge (volume = money: fewer boxes, smaller truck) - Post-breakup / post-bereavement clearing where emotional load makes decisions hard - Seasonal resets (spring cleaning that actually finishes) - Helping someone else declutter (estate light, hoarding-adjacent — gentle mode) - Don't use for: actual hoarding disorder (a clinical situation needing professional support — this tool can help structure work *alongside* that, never instead of it), or digital decluttering (different physics entirely). ## How It Works 1. `item add "Old monitor" --room office --volume 30 --difficulty 2 --value 0 --decision toss` — volume in liters, difficulty 1 (easy toss) to 5 (emotional heirloom). 2. `plan` — greedy order: biggest volume-per-difficulty first; prints sortie list: which items, how many bags, est. minutes. 3. `sortie start / done` — runs the 20-minute session; `done` marks items out, logs bags filled, shows cumulative stats and remaining volume. 4. `bags` — container math: liters → 60L trash bags / 60L boxes / car-loads. 5. `decide "Old monitor"` — runs the decision rules and prints the verdict + sunk-cost-of-keeping math. 6. `manifest` — disposition batches with donation value, sell prices (rule-of-thirds), drop-off manifest. ## Commands ```bash # Log items (volume liters, difficulty 1-5) python3 scripts/declutter.py item add "Broken desk chair" --room office --volume 80 --difficulty 1 --decision toss python3 scripts/declutter.py item add "Jeans size 32" --room bedroom --volume 4 --difficulty 2 --decision donate python3 scripts/declutter.py item add "University textbooks" --room office --volume 45 --difficulty 3 --decision sell --value 60 # The plan: biggest-bang-first sortie order python3 scripts/declutter.py plan # → SORTIE 1: office / furniture — 2 items, 160L ≈ 3 bags, ~15 min, easy decisions # Run a session python3 scripts/declutter.py sortie start python3 scripts/declutter.py sortie done --bags 3 # Reality math python3 scripts/declutter.py bags # 400L ≈ 7 trash bags or 1 car-load # One hard decision, decomposed python3 scripts/declutter.py decide "University textbooks" # Where it all goes python3 scripts/declutter.py manifest ``` ## The Decision Rules (applied in `decide`) | Test | Question | Fail → | |---|---|---| | 12-month | Used in the last 12 months? (seasonal items: last 2 cycles) | toss/donate | | Replacement | Can it be replaced in <30 min for <$30? | toss | | Sunk cost | "I paid a lot" — that money is gone either way | keeping ≠ refund | | Cost of keeping | space rent + attention + guilt, per year | often exceeds item value | | Active vs passive | Does it serve a current project/life, or a hypothetical one? | hypothetical = donate | ## Common Pitfalls 1. **Starting with the hardest box.** Sentiment boxes (photos, kid stuff, heirlooms) are difficulty 5 — starting there kills the project in 15 minutes. The planner front-loads difficulty 1–2 volume; save the 5s for when momentum exists. 2. **The "maybe" pile.** A maybe pile is a decision deferred with extra steps. Rule: maybe = keep for one cycle (30 days), then auto-toss — the tool flags aging maybes. 3. **Buying storage to solve clutter.** New bins organize the problem; they don't remove it. Container math shows the bin cost vs the space freed. 4. **Selling everything.** Listing 40 items at $8 each is a part-time job. Rule of thirds: sell only items worth ≥3× the effort; donate the rest. The manifest applies it automatically. 5. **No exit condition.** "Clean the garage" cannot be finished; "2 bags out of the garage sports corner" can. Sorties always have a target. 6. **One heroic weekend.** Eight-hour sessions create burnout and re-cluttering (the middle-of-room pile). 20-minute sorties, 3–4×/week, clear more volume in a month with zero drama. 7. **Ignoring the volume reality.** 20 bags doesn't fit in a hatchback. The bags/car-load math prevents the Saturday night driveway-full-of-staff surprise. ## Verification Checklist - [ ] `item add` records volume, difficulty, decision; volume required (physics first) - [ ] `plan` sorts by volume÷difficulty descending and groups into ≤20-min sorties - [ ] `sortie done` updates state, prints cumulative freed liters and % complete - [ ] `bags` converts liters to 60L bags / boxes / car-loads correctly - [ ] `decide` applies all five tests and prints annual cost-of-keeping - [ ] `manifest` batches by disposition with donation values and sell-price suggestions - [ ] All state local, one JSON file ## References - `references/decision-science.md` — decision fatigue research notes, the space-cost model, donation value tables, runbook for a full house purge

模型生成摘要(rules/v1 · 2026-09-28 11:41):---
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