目录 / monogame-3d
monogame-3d
MonoGame 3D rendering guide covering BasicEffect, world/view/projection matrices, 3D camera (LookAt, rotate/move, fit-to-scene), vertex types (VertexPositionColor, VertexPositionColorTexture, custom IVertexType), DrawUserPrimitives, indexed primitives, state objects (RasterizerState, DepthStencilState), model loading and bone transforms, dynamic vertex buffers, mouse picking via ray casting, and 3D collision detection. Use this skill whenever the user asks about 3D rendering, BasicEffect, DrawPrimitives, model loading, 3D camera, vertex buffers, custom vertices, state objects, ray casting, mouse picking, or 3D collision — even if they just say "how do I render a 3D object", "my model doesn't appear", or "how do I click on a 3D object".
这是模型对公开材料的总结,不是官方声明,请以原链内容为准。
存档时间线
| 版本 | 存档时间 | 内容哈希 | 内容 |
|---|---|---|---|
| v1 | 2026-11-13 11:28 | 3d44cb3e | 可取 |
版本索引永久保留;内容副本只保留最新 1 份,更早版本仅留索引与哈希(存档时间线的证据链不会因此断裂)。
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