AgentMarketMCP / SKILL 资产档案馆

目录 / fxgl-skills

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fxgl-skills

Canonical, tool-agnostic coding skills for AI-assisted FXGL game development (Java 17+, FXGL 21.x). Compatible with Claude Code, GitHub Copilot, Cursor, and any MCP-capable AI tool.

该来源不提供完整文件导出(国内平台多为平台内托管),仅存元数据与原链

接入信息

传输形态
http
鉴权方式
鉴权未知
端点
https://fxgl-skills--rabauer-dev.run.tools
鉴权方式未标注,请核对官方文档后再接入——不要直接使用以下片段
{
  "mcpServers": {
    "fxgl-skills": {
      "url": "https://fxgl-skills--rabauer-dev.run.tools"
    }
  }
}

能力清单

工具说明
list_skillsList all available FXGL coding skills with their name, description, category, and tags. Returns metadata for all 50 skills covering 2D game types (platformer, RPG, shooter, puzzle, etc.), 3D game types (FPS, voxel, third-person), and engine subsystems (physics, AI pathfinding, animation, audio, input, UI, save/load). Call this first to discover which skills exist before calling get_skill.
get_skillRetrieve the full implementation guidance for a single FXGL skill by its exact name. Returns the complete SKILL.md file, which includes YAML front matter (triggers, compatibility, tags, allowed tools) followed by detailed Markdown guidance with FXGL API references, step-by-step patterns, and Java code examples targeting Java 17+ and FXGL 21.x. Use list_skills or search_skills first if you are unsure of the exact skill name.
search_skillsSearch across all 50 FXGL skills by keyword or phrase. Matches against skill names, descriptions, categories, tags, and trigger phrases. Returns all matching skills with their name, description, category, tags, and triggers. Use this when you know what you want to build but are not sure which skill covers it — for example, query "jump" to find platformer and physics skills, "enemy" to find AI and pathfinding skills, or "save" to find persistence skills.
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