目录 / gpu-shader-toolkit
gpu-shader-toolkit
Expert GPU shader development toolkit covering HLSL, GLSL, MSL, WGSL, ReShade FX, Unity ShaderLab, and WebGL. Features cross-language conversion, GPU performance optimization, noise/lighting functions, platform gotchas, debugging, production-ready templates, NVIDIA shader cache analysis with nvcachetools/nvdisasm/envytools for compiled shader reverse engineering, DirectX shader decompilation, game shader PAK file reverse engineering and DXBC disassembly for extracting compiled shaders from game archives (Warframe/EvoEngine-style), PSP/PPSSPP GE dump (.ppdmp) analysis for extracting generated shaders from PSP games, and advanced performance optimization based on compiled shader analysis.
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存档时间线
| 版本 | 存档时间 | 内容哈希 | 内容 |
|---|---|---|---|
| v1 | 2026-09-27 06:36 | 63e56e30 | 可取 |
版本索引永久保留;内容副本只保留最近 2 版,更早版本仅留索引与哈希(存档时间线的证据链不会因此断裂)。
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